VAT)Īs far as game settings go, World War Two isn’t just the dead horse being flogged by the massed ranks of developers it’s the zombie Shergar that just won’t go down no matter how many times we storm the beaches of Normandy or parachute into Holland. The American/British Staghound light armored vehicle, for example, comes blazing out of the gate without the need for upgrades like the Greyhound it replaces.Company of Heroes: Tales of Valor Publisher: THQ None of them appear to be overpowered, but they do open up some new tactical possibilities. For the traditional MP battles, Valor unlocks all four armies and adds a handful of optional replacement units. The real meat here is in the multiplayer. Falaise Pocket offers more of a challenge since you use more conventional CoH mechanics to hold off Allied forces while your wounded German comrades retreat, but it’s still only three missions long. In Causeway, you control a handful of American infantry squads that might as well be composed entirely of Rambo clones – all you have to do is set them to attack-move behind their targets and let them do their thing, occasionally pushing the ‘revive squad member’ button when prompted. In the Tiger Ace campaign you control a single German Tiger tank that thunders through British forces as though it was in god mode – earning new abilities from an RPG-like skill tree for even more overkill. Valor offers an evening or two of single-player content in the form of three mini-campaigns that incorporate its new concepts into well-presented but ultimately unchallenging missions.
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